Camomile
Summary
Camomile is a quest mod for The Elder Scrolls V: Skyrim, built using the Creation Kit. It offers over an hour of custom gameplay, featuring a handcrafted dungeon, tailored combat encounters, and a story centered around the mysterious banishment of Jarl Balgruuf’s daughter from Whiterun.
As a player, you’ll face challenges while searching for her in a unique dungeon known as The Knot, gradually uncovering a story about free will and personal agency. Your choices throughout the journey shape the fates of key NPCs and determine your reward.
Platform: Windows PC (Steam)
Engine: Creation Engine
Duration: 7 months
Team Size: solo
Completion: 2015
Role: Quest design and writing,
level design, level art, lighting,
scripting, combat scenarios,
unique features scripting
Project Goals:
Master the Creation Kit and implement integrated narrative and gameplay
Design a distinctive dungeon with custom mechanics and engaging exploration
Craft an original story consistent with Skyrim’s lore and tone
Learn and apply Papyrus scripting language for quest and gameplay logic
Maintain realistic scope to complete a polished, playable mod
Quest Overview
The quest begins in The Bannered Mare, the only original game location used to anchor the mod within Skyrim’s world. There, the player meets Tobi and Obi, two Whiterun city guards who offer a reward for tracking down and killing Camomile, Jarl Balgruuf’s banished daughter.
After reaching the location where Camomile is believed to be hiding — a dungeon called The Knot — you first deal with bandits guarding the entrance before entering. Inside, you meet Khajit Stiive, a poet who was robbed by the bandits but somehow managed to sneak past them. Upon returning his stolen casket, Stiive offers valuable information about the dungeon. This encounter is designed to subvert player expectations: instead of immediately facing bandits inside, you meet a mysterious figure who adds intrigue to the journey ahead.
The Bloody Loop bandits have established a hideout within the ancient ruins, storing their treasures there. You must make your way through the outer sections of the ruins, either avoiding or confronting enemies. Soon, you’ll encounter a locked door leading deeper into the bandits’ lair. But this is no ordinary door. It’s guarded by a talking skull that requires solving an exploration puzzle to open.
Hints for the puzzle can be obtained from the poet you met earlier and from a prisoner trapped within the dungeon. This puzzle encourages players to carefully explore their surroundings, paying close attention to details hidden throughout the area.
Finally, after unlocking the door, you reach the leader’s chamber. There, you discover that the bandits found a girl who suddenly attacked them — revealing herself as a vampire — and fled into an underwater cave. The passage to the cave has been bricked up to prevent her return. Only the bandit leader’s hammer can break through the wall and grant access.
You must get the weapon and use it to break through the bricked wall. After descending into the abyss, you dive underwater and emerge in the cave where Camomile, the Jarl’s daughter, is hiding. There, you learn about her motives — her desire to live life on her own terms – or you can choose to end things immediately by attacking her. In the conversation, Camomile reveals that she became a vampire seeking something of her own in life. The dialogue offers a non-linear approach to resolving the conflict: you can attack her, deceive her, or choose to leave her in hiding.
Upon exiting the dungeon, you encounter Tobi and Obi. Their reaction varies based on your choices inside. You receive your reward if you complete the task as requested. However, if you spared Camomile, they will turn hostile and attack — unless your character is able to talk your way out of the confrontation.
Key Takeaways:
Complexity doesn’t always equal fun — after playtesting with friends, I simplified the level to improve pacing and player experience
Clear player motivation and well-defined goals are essential for engaging gameplay
Reusing existing elements can be more efficient than building everything from scratch
It’s better to prioritize iteration over polishing individual elements too early in the process
Design Analysis Document:
Gameplay
Trailer