Who am I
I’m a game designer with over a decade of industry experience. Over the years, I’ve had the chance to develop my craft across a wide range of projects. From casual mobile games and live service titles to action-packed AAA open worlds. I’ve done a lot of different things.
At heart, I’m a storyteller, focusing primarily on narrative and level design. I always aim to blend these two elements into one cohesive and engaging gameplay experience.
I’ve worked with many different teams and always enjoyed collaborating with others.
As a dual-class designer, I enjoy taking on challenges and expanding my skillset as broadly as possible. My experience helps me to see the bigger picture, focusing not only on my own work, but ultimately aiming to create a great game.
I can also be a disciplined and organized leader, using my skills to guide strike teams and provide feedback to other designers. I’m often recognized as someone who’s easy to get along with and able to inspire others in pursuit of a shared goal.
Outside of making and playing games, I enjoy hiking, snowboarding, tabletop RPGs, watching F1 races, playing guitar, building PCs, and reading books — mostly fantasy or historical fiction.
Thanks for making it this far!
For contact details, please check out the resume below.
Resume